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bitplane

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Well...

Today I was supposed to be making a weapons layer for my shoot em up, but instead I got roped in to this Three Hour Game Development Contest 2.
I didn't quite get the game finished (it lacks water), and the competition was pretty good too, so I don't expect to get first or second place... so I bought a gamedev+ subscription anyway.

here's the game:



use a & s to move the stretcher, put the fires out with the mouse. 10 deaths and you're sacked, and please don't soak the victims!
All gfx are original apart from the fireman, which was googled.

contest page

oh yeah, and I also made this shield:

it's an irrlicht scene node. you give it a size, parent, energy, recharge rate, bitmap sequence and a frame count, then hit it with energy from a direction, for a duration.
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Welcome, my dude, to Journal Land. Ratings++!

Update often with good stuff, project information, and screenies!

And get yourself an avatar. Please.

-IV

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wow thanks for the great welcome everyone!
I'll update this place with random screenshots and links to irrlicht C++ snippets and demos as often as possible (daily?) :)

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