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Pew pew (intense sounds of battle)...

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I put in the functionality for the people to shoot today, and the game can now play a fully functional turn based battle. A demo should be ready soon for all of you to see.

I'm glad I used STL containers for handling my game objects, cause that has cut down on the work needed for the game significantly. I find that I am mostly controlling game objects through iterators, which is an ideal situation for this type of game.

Tommorow I will start working on some AI opponents, among other things.
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