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The Update Is Here!!!!!

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Sir Sapo

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Rejoice fellow developers, for the holy grail of gaming has arrived:

Angels 20 Version 0.8.1



Thats right folks, its finally here for you to mess around with and have fun with (or make fun of, if you're into that sort of thing). This update includes all of the cool things I've been talking about in my journal for the past week or two. The list includes:

-Easier Controls and Physics
-Revised Flak
-New Level to play in
-Special Effects such as vapor trails and water spray
-Improved textures
-The ability to restart the level without closing the game

Anyways, it's in the GDS, so whenever you can, download it, try it out, and let me know what you think.

I've decided to put a little sight-seeing tour in this entry that will take you through the level, and point out cool stuff (yes, I'm that bored), Dial-Up user beware:

Site #1: The Carrier


Site #2: The Sentry Island


Site #3: The Lonely Island


Site #4: The Humble Village


Site #5: The Ungodly Flak Concentration


Site #1: The Neat Little City (with a 7-11)


Well that was fun wasn't it? No? Ahem, moving on...

Mark wrote an artist update and he also made an updated Banner for Angels 20 that uses ukdm's kickass slogan suggestion, he also made another image which is explained in his entry. Speaking of his entry, here it is:

[artist thingy]
I can already hear the huzzahs as you brace yourself from another exciting Artist Update,
by me, Mark the Artist (aka.Prinz Eugn). I've been trying to work on finishing the Cuban
tileset lately, and it's almost complete. Thomas came up the idea of actually putting two
textures in one, and having it rotate to switch between the images. This has the advantage
of saving tile slots (Thomas limited the total amount of tiles for some odd reason), so you
could have the regular tile (such as a palm tree) and the 'damaged' tile (like a charred
stump). This would be an interesting idea, had it not increased my workload to
unnecessary levels. I already am finishing the Cuban tileset, and trying to start the tundra
one (forget the other ones), not to mention the multiplayer stuff. Thomas, to his credit,
did come up with an idea, which is to have an entire ship based tileset. The story would
basically consist of A) Finding the armed convoy and B) Destroying the armed convoy.
The enemies would consist of barges with flak cannons on them, small gunboat type
ships, and maybe even a boss-like unit such as a heavy missile cruiser at the end of the
level. I did make a mildly entertaining poster type deal (if a poster can be 256 by 256),
because I was extremely bored. The thought to make it arose from drawing those
universal cargo containers, my containers looked plain, so I decided they needed the
symbol for the side of them. I was thinking that the containers would be something of
value to the enemy, so the company would have to be evil, and for copyright purposes,
original. My thoughts were drifting around Cuba (having just drawn that tileset), and I
thought about how Fidel Castro is a man ripe for caricature. As I'm sure you can see
(Thomas better put that image up), the end result is... entertaining. I would like to note
(after Thomas's experience on Indiegamer with the Commie Raper missile) that I'm not
racist towards Cuba, or any other place or people, for that matter. The poster thingy is
designed primarily to make fun of Fidel Castro (who god knows could use a chuckle),
and maybe Arms Smugglers. Anyway, it's late and I need to get up early to get my
Permit, so I can start learning how to drive with something other than a goddamn
Driver's Ed worksheet (the only reason that class is bearable is the fact that it's full of hot
girls who apparently think I'm a really cool guy, Sweetness! [Sapo says: Yeah Right!]).
To finish off I have to say that Master of Orion 2 is the most enlightening device for
learning socioeconomics that I've ever seen.
[/artist thingy]

Well, in spite of the possibility of being called racist against Cubans again (which I'm not mind you), here is Mark's poster:

Poster

Anywho, let me know what you think about the update, it's late here, so I'll talk to you guys later.
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Well i downloaded and played it. Here's what i think:
The new control system seemed harder than the one which been before :), but after playing for a while i got used to it.
You need to add more carrier's to demo level because it is VERY annoying to fly to other map side, drop bombs, and fly back. Adding another carrier near other side of the map should solve this problem.
Other than that, nice work!
Sir Sapo, what are your plans for next update? What you are working on? When we will se next update?
Again, good work, keep it up.
:)

EDIT:
and one more thing, thoose flak cannon bullets look like lasers not like bullets at all. I think you should make their width lower and shorter to look them better, it should look like the bullet fired from aircraft...
Maybe you should look at Soldat, it got nice bullet effects: (in screenshot it looks like rain, but in action it looks good)

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i thought there was multiplayer but its great! i like how the enemy guns fire faster and the vapor trail i cant wait for the next update do you have any idea when it comes out

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Quote:
Whoaaaaaaaaaaaa!

Talk about a freakin ride! That was FUN! :oP

Thanks for the midnight, err 3:30am, joy!


WOOOOOOOOO!!!!!!!!!!!!!!

Quote:
Well i downloaded and played it. Here's what i think:
The new control system seemed harder than the one which been before :), but after playing for a while i got used to it.
You need to add more carrier's to demo level because it is VERY annoying to fly to other map side, drop bombs, and fly back. Adding another carrier near other side of the map should solve this problem.
Other than that, nice work!
Sir Sapo, what are your plans for next update? What you are working on? When we will se next update?
Again, good work, keep it up.
:)

EDIT:
and one more thing, thoose flak cannon bullets look like lasers not like bullets at all. I think you should make their width lower and shorter to look them better, it should look like the bullet fired from aircraft...
Maybe you should look at Soldat, it got nice bullet effects: (in screenshot it looks like rain, but in action it looks good)


That sucks that the new control scheme is harder for you, maybe its because you got good at the old one (it took me awhile to get used to it too).

Good point about the Carrier though, the lack of another one was a result of me testing the fuel consumption stuff to see if you could get back to the ship after fighting at the other end of the map.

I'll mess with the flak bullets to see if I can make them more "bullet-y".

I'm not really sure what I want to put in the next version, I think I've run out of stuff to put in gameplay-wise, so it will probably be the first version with an actual Menu system. We also want to make it so that when you blow up tiles, they aren't just a crater (ie. they look like a blown up 'whaterver it was before'). I'll (hopefully) have fixed the MIG AI so that you can dogfight in the next version. Other than those, I'm not sure.

Quote:
i thought there was multiplayer but its great! i like how the enemy guns fire faster and the vapor trail i cant wait for the next update do you have any idea when it comes out


I'm not sure when I'll have the next update online, but I'll keep you guys posted in my journal.

Quote:
Dude, Mark needs some f0rm4tiNg ski11z

-IV

True, but he is teh 1337 pixel artist.

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would you like me to tell other people about the game? and i hope you put multiplayer on the next version i was really expecting it on the version out now. if you put multiplayer on that would really get lots more people playing your game.

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I am teh uuber 1337 pixel artist!

with the authority invested in me by the previous statement, Adam,
I would say it would be great if you could tell more people about
this game, hell, start a fan club.

I just wanted to drop in and say that they update is pretty awesome, although there was some art I wish Sapo would've put in
(Don't worry, they were just minor aesthetic stuff, things you guys wouldn't care about).

Next update should contain some minor image updates, but I don't know what Sapo is planning (although we did discuss an actual menu system)

The game is pretty fun but those damn repair trucks need to spend
some time repairing, hardworking and honorable the Cuban poeple may be, they aren't cement wizards, and they should take more than a CPU cycle to fix a bunker you just blew the hell out of.( I just came up with some gameplay tweaks... hmmm)

Anyway, sorry for the artist babble, and have a nice day.

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That sucks that the new control scheme is harder for you, maybe its because you got good at the old one


Yap, that's why it looked harder for me!
Well, but now i got used to it and it's ok

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