Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    223
  • comments
    165
  • views
    79619

Tackle those tasks.

Sign in to follow this  
Stephen R

241 views

Nanodude is progressing very well. I added all the menus and the high score board. I'm not going to put in an instructions screen, there is simply too much to describe. Instead I'm going to make a pdf instructions file, and put it in the start menu folder along with the shortcut to the game itself. That should be obvious enough.

I gave the particles another once over and things are looking much better. On the advice of Kev, the resident artist I added fades to the game (so it fades into and out of each level). It makes it look so much more pro than when I wasn't using any transitions at all.

So I'm just waiting on a few things from Kev and I'll be able to finish this up fairly quickly.

In other news, I downloaded the Ogre source again (I'd deleted it from my machine for some mad reason). Just reading through the code getting a feel for how the system works. I realy like the way its layed out. It makes me want to develope a decent code base for use in my projects. To date I've just started everything from scratch, though that was because I was using different APIs for each. Maul Ball was SDL, Jailbreak was D3D and Nanodude was OpenGL. I feel I have enough experience to at least take a shot at writing my own library for my games. I'm definately going to give it some serious thought.
Sign in to follow this  


2 Comments


Recommended Comments

Quote:
I feel I have enough experience to at least take a shot at writing my own library for my games. I'm definately going to give it some serious thought.
I bet you could do it.

Share this comment


Link to comment
How much would you like to bet? [wink]

Seriously though, thanks. It would be a large undertaking if I decided to do it, but it would almost certainly pay for itself in time saved later on - despite the anti-engine rhetoric that seems to get thrown around a lot here.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!