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My first entry!

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Cypher19

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Just got GDNet+, so here's my first journal entry. I'll mainly be posting in here various graphics-related thoughts. I've done very little research on them, mainly just buzzwords, so if I reinvent the wheel a couple times, just let me know. Anyways, right now I'm mainly researching/developing realistic lighting and shadows, but somethings my mind will wander and I'll dabble in some space partitioning, or some sound design, etc.

Right now I'm working on my skewbe mapping paper, so I'll copy my most recent (read: only) LiveJournal entry about it. This will pretty much only be relevant to #graphicsdev'ers, who know a thing or two about skewbe mapping, and for the rest it'll be a teaser of things to come.



Right now I guess I'll talk about my paper's status. My to do list is copied below:
show image demonstrating necessity of offcenter perspective
properly label matrices (e.g. +X, -X...)
get the two formulas used in the lighting demo
show image demonstrating where an artist could do some face culling
have set of images demonstrating results under different scenarios
write conclusion
write acknowledgements

For the first image, I still need to plan exactly what the image will be, and the associated text. Right now, it'll probably be like this image:

...that I showed #graphcisdev early on in its development to show how the cubemap will be generated, except with the off-center projections corrections that moopy and redbeard suggested to change it back to a skewbe map (in case you don't remember, it was basically a frustum map for a couple days).

For the second, I'm not sure what labels I should give the matrices. Maybe, say, X_+ or X^+?

The two formulas are going to be a bit bit tricky, because I think my computer at home got shut off, meaning I can't connect to it, meaning I can't look up the code from here in Edmonton. Although, Pfhor has the first formula I need, and I think I remember the second pretty well...

The second image I've got in my head, I just need to author it and make it look all professional-like.

The set of images I can't do until I get my high-end comp going again.
Conclusion I haven't even thought of.

Acknowledgements I haven't thought of either, but it shouldn't be too hard, right?
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Indeed that I know nothing that you have just spoken of, but soon, one day, I will! WELCOME TO GDNET++! Rate++ for you my new good buddy!

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Welcome to Journal Land indeed, and I'm suprised I didn't get to you first. Rate++ all the way, man. Maybe if you're chill enough, you'll get to roll with my crew. Ha ha haaa... just kidding... but no, really.

If you want your journal to be popular, here are the three keys...

Post lots of pictars. Nobody wants to read your stuff w1th0ut teh p1kt4rZ!

Post alot about whatever project you're involved with. Try to give people insight as to the details of what you are doing while using as little code as possible. Remember, this is a journal, not a tutorial.

It's alright to get personal, and even be liberal about talking about the many details of your life. I know I do. But remember, nobody wants to sit back and load 20 pictures of you and your sister's boyfriend with dreadlocks pretending to eat a cat and trying to pass the dude off as yourself (little nudge, you know who you are... kidding, you're my main man) in dire hopes that you'll write a few sentances about your game project. Especially if you're new to the crew, cause (to be blunt) no one realy cares enough about you yet ;D.

Anyhow, a sincere welcome, and have a great time!

-IV

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