Oh man...

posted in Child of GDNet
Published July 29, 2005
Advertisement
Gamedev,

Sorry guys for taking something like a week to get this entry in. Well, here's how it is. For a few days I couldn't get anything done on the project and was all like 'Oh no!' and that passed... so over the last couple of days here's what I did...

Perfect Screenshot:


Sorry for resizing it too small. This was all a result of me working on the code for pluggin in all of the enemies for level one. After much toiling, I am greatly successful. Tomorrow I shall draw in all of the enemies for level 2 (no big deal, really. It's a moving platforms level, so that's the majority of the peril).

Level 2 shouldn't be too much trouble in terms of me having to make obscene amounts of filler-art, but it instead of being a pain in respect for having to make moving platforms, who's initialization line is declared:

movingplat::init(int, int, BITMAP*, int, int, int, int)


Thank god there aren't too many of them. The manual entry is going to be a pain. So that's the goal for tomorrow:

1. Draw up all place-holder art

2. Write enemies into level design graphs

That shouldn't be too hard. My goal is going to be: to be able to do a complete run through level 2 by Sunday night. It's lofty, but I have the house to myself all weekend, so I'll be damned if I don't have atleast 24 good work-hours ahead of me.

In terms of artists, I have come to a great point of progress. I have at my disposal three people.

The first is Bruckner. Soon I will have him start making small drawings of animation frames for the sprites and inking them for scanning.

The second is a magnificent technician who works on Mac, and does great 2D design. I'm hoping with a good tutorial he can take the scanned frames and turn them into beutiful sprites.

The third is a brilliant artist who I have aquired a copy of the entire Adobe Creative Suite for in hopes that she will work on the game. I'm hoping she'll be a great asset for working on the environments.

So anyhow, there are alot of new people arriving in journal land who have not had the opportunity to read my journal because I had not updated in a week and it fell off the front page. Consider yourself blessed, for I have returned... Ha ha ha... but no, really. I'll be writing my ussual load, probably entries for both tomorrow and Sunday.

Oh, and tomorrow I hope to put up my huge rant in the Lounge hoping to gather more attention to the issue of the Help Wanted Forums (and if you don't know what the issue is, you havn't been there). I would not like to, however, in any way incriminate the mods/staff and imply that they are negligent. I appreciate the fact that you recognize the issue and hope you are dealing with it in your own way. I simply want to call more attention to the issue. I also have a couple of ideas.

Thanks, more tomorrow.

-IV
Previous Entry ...
Next Entry Saturday...
0 likes 8 comments

Comments

DecipherOne
looking good, hows the new box coming along? She put together yet?
Show us lots of revealing pictures.
July 29, 2005 08:26 PM
ildave1
About time you posted a new entry! I've been missing your little comments on muh journal! Have I disapointed you Jack?

>.<
July 29, 2005 08:58 PM
TraderJack
Coulda sworn I put one on your last entry, dude...

...like, a day or two ago <_<.

-IV
July 29, 2005 11:24 PM
ildave1
LOL!!! Nah, that was in reference to skipping a day! Just poking fun at ya. :)
July 30, 2005 12:22 AM
Sir Sapo
Good to see you're back.

Your engine looks pretty cool, I always wanted to make a walking sidescroller-type game, but I never got that far into any of them. You on the other hand seem to be making great progress, keep us posted.
July 30, 2005 01:57 AM
meh
Looks cool mate.
July 30, 2005 07:15 AM
Stompy9999
Indeed, it looks awesome. I've always liked side scrolling platform games, which is why I think what you're doing is so cool. Keep up the good work.
July 30, 2005 09:53 AM
nilkn
movingplat::init(int, int, BITMAP*, int, int, int, int)

Are you typing stuff like that out for everything that moves? Heh, I bet that's fun. [smile]

I think you need a map editor. [grin]
July 31, 2005 11:48 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement

Latest Entries

Back again

1203 views

Mua Ha Ha

1202 views

Here I go again...

1044 views

Grrr...

1026 views

...

573 views

...

470 views

Hmm...

1715 views

Untitled

849 views

Whoo hoo!

1263 views
Advertisement