Beginning OpenGL Game Programming
came in the mail 4 hours ago, and I'm already finished reading through it. Its pretty damn good, though I was hoping it would cover some things like vertex arrays (aka vertex buffer objects) and shaders, but meh.
Anyway, I'm going to scrap most of the OGL classes I've written thus far. Well, I'm going to refuctor them. Wholly refuctor them. Because right now they suck.
I can't wait for More OpenGL Game Programming