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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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I'mmmm baaaack!

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The Forgotten Mindset

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Thanks for the warm bon voyage guys and to answer your question Programmer16, I did not fly :/

I first stopped in Jacksonville (north florida) to stay with my cousins/aunt/uncle for a day. My uncle is a successfull web developer and he really knows his stuff (finished top of his class, etc.)

He wants me to intern for him at his company when I'm done with high school, and I think I will. Thats's right, I let the cat out of the bag, for those who don't already know, I'm only 17 (18 in september). Up till recently I've been pretty secretive about my age due to the fear of age discrimination (I guess). It was probably obvious though.

After that we went to Fort Lauderdale (south florida) which is where we stayed at a mediocre beach resort. The beach was the most beutifull i've ever seen it. The water was a clear emerald green. I've been told the farther south you go (till you hit the equator?) the clearer the water gets. At the bahamas it's clear blue, so there you go :)

We also went to miami (even more southern florida). There we took a ride on a glass bottom boat. Really cool, we saw some baracuda's, sharks, other fish, and ship artifacts.

I'm so glad to be back though. During the trip, I spent some time reading "tricks of the 3d game programming gurus" just for kicks. I've had the book for months just never read it till now. I'm so glad I don't code like him anymore :)

Meanwhile my engine hasn't gone anywhere in 10 days or so. I've got a really polygon heavy lamborghini floating in my window and my frame rate is really bad (~7 fps). I need to work on a scene graph and some occluding technologies to gain some speed, then a basic mesh terrain, mabey a hight map in the future.

So then... wait, I'm hungry

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To be honest, I'd rather be home. Usually we do lots of stuff, go places, see things. Not this time though, we drove 19 hours so that my mom could be bored and cold, and I could be uncomfortable and hot (she's doing nothing inside, and I'm sitting outside in the 90 degree weather programming on my computer.)

I can't wait until saturday (thats the day that we're leaving.)
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