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Aerial Stratus

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I have been working on my scripting engine, but ran into a few weird snags involving MinGW and its hateful Linker. Fruny and Programmer16 helped me get rid of those, so thanks!

I am thinking of how I might organize all of the components of this engine. I am leaning towards creating each as its own Dev-C++ project, and creating a library out of it. Then the final game engine will simply be these components. I may create a library that has linked in all of those others to form a nice, single uber library.

I have fallen in love with Dia (open-source replacement for Visio).
Expect more annoying diagrams .
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