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Faster than a speeding bullet.

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Stephen R


3D Game Engine Architecture arrived today from Amazon. Really wasn't expecting it for at least another week, but hey, I'm not complaining. It looks quite complicated, at least from my point of view, but I intend to work my way through it reading up on anything that goes over my head. Have to finish Game Coding Complete first though.

Just started on the actual terrain code a few minutes ago. I was having trouble getting a shader to compile propperly. I didn't realize that the compiler outputted the compiler errors to the debug window, so once I noticed that I got it sorted out - just some small stupid typo that I wasn't seeing.

I'm going to try and get the basic grid rendering before I have to head off for work. Then when I get back I'll start loading heights from an image, and maybe do the normal calculations if everything else goes well.
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