Well, there it is for you guys to download, although it isn't quite what I had in mind for my next update. I was hoping my next update would include all of the neat stuff I've been talking about in my journal, such as a good smoke system, better AI, etc. But when I sent Mark an updated version, he said that it was getting really easy to play. So I decided to give you guys this newer version to tell us what you think about the additions to it, and mainly the difficutly level.
Well, I really didn't do anything today, because I was working until midnight, and I have to do it again tomorrow as well. Well, sitting around for 9 hours got me thinking about what I'd like to do after Angels 20, and a lot of stuff ran through my head, but one idea really stuck. Now I'm not saying this is going to be my next main project, but I think I'm going to attempt it in my spare time. The whole concept is pretty much a sandbox of gameplay you can mess around with. I want to make a 2D heightfield terrain model that will allow me to make huge polygonal maps composed of hills, mountains, valleys, plains, etc. I want these environments to be huge (10 times the size of an A20 map), and possibly procedurally generated, although I will probably make a terrain editor. The gameplay behind the project will be a physics based engine. I want the player to start out on foot, but be able to get in a whole assortment of vehicles, and drive/fly around. I'm talking stuff like: You spawn, hop in a dune buggy, go driving, launch off of a ramp, jump out of the car, parachute down a ravine to get to a helicopter, which you jump in, fly out of the ravine, land, hop in a tank, go around shooting stuff, etc. The game would pretty much be a screw around and see what you can do type 'game'. I think this would be pretty cool, how about you guys? Let me know.
Anyways, no screens today, but I will leave you guys with a list of known bugs in this version of A20.
-Sometimes you can't beat the mission, even after blowing everything up
-Wierd Text Problems
-I could have sworn there were more than 2 of these....
Well, I'll talk to you guys later.