Jump to content
  • Advertisement
  • entries
  • comments
  • views


Sign in to follow this  


Right, so I really should NOT have done what I said I was going to do in my last entry...

I uninstalled everything, then reinstalled it all - no problems there, well, not initially.

Then I have the fun of trying to compile my existing codebase. Oh, was that a shock [wow].

Basically all of the include/lib paths were screwed, and then there were about a million more warnings/deprecation messages.

I find the classic problem that DirectShow is no longer in the DXSDK, but in the PSDK instead. So I head over to try and recompile my base classes. Problem is the BaseClasses.dsw project file is no longer there, just some random makefile. Finally get that running through the environment command windows. Yay.

So now the compiler at least finds all the files it's after. Next step is to get it to successfully compile...

Seems that the DShow base classes duplicate a whole lot of symbols, and one of the header files is introducing some random LNK2001's just for a laugh.

All my problems are revolving around DirectShow at the moment. I'm very tempted to rip it out and use something else like VFW... It wasn't as if the current DShow implementation worked properly anyway [rolleyes]

Sign in to follow this  


Recommended Comments

Hey! What are you doing here? Are you telling me that I spent all that time crying for nothing?

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!