I haven't had much time to do anything lately as I'm being forced to take a vacation this week and arrangements have been my major focus. I did manage to setup a cool rendering of plane water with projected reflections. The idea came from one of Yann L's articles. It's basic and doesn't use shaders yet. I plan to add dynamic normals for ripples and surface distortion. I've been so inspired by SimmerD's recent screen shots that I had to do something with water. I just had to!
Bye for awhile.