Menu

Published August 10, 2005
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Hey Everybody!

I actually sat down and began writing the Menu for A20. Mark and I have had a design setup for a while now, but i had to wait until he made some Menu images before I started setting up the menu code.

The menu in A20 is a class that hold all the data regarding the menu state, cursor position, button postions and actions, etc. The menu currently supports rollover buttons, up to 20 buttons per screen(plenty), and has support for up to 20 different menu states (ie. Title Screen , Mission Select, etc). Alot of the stuff is hardcoded in there, but I'm not trying to make this particular component reusable. Here's a screen of the current Main Menu as rendered through the menu class.



Well, thats about all I did today besides tweak some damage values and firing rates for the weapons and enemies, and get rated down for speaking my mind in the lounge (that'll learn me[wink]).

Oh Yeah, Mark wants me to add Napalm to the list of weapons, but I'm not sure it would work that well. Sure it would look cool, but what would it be effective against? Anyways, I'll add it just to make him shut up.

Angels 20 Weapons List
-Guns
-Rockets
-Bombs
-Guided Missile
-Cluster Bomb
-Gunpods
-Napalm

Well, it's time for me to get going, I've got to get up early tomorrow, and it's already 2:00AM, Peace Out!

Angels 20 Feature WorkList
-An Actual Front-End Menu
-A Map of the Level on the HUD
-Good MIG AI
-Destructable Tiles
-A checklist of enemies on the level
-Repair Trucks that actually have to stop to repair stuff
-Ground Vehicles that can shoot at you
-More weapons (ie. Napalm, Cluster Bombs, etc)
-Fully Automatic Gun
-Forward Supply Bases
-More mission parameters (ie. timelimits , targets , etc)

Dont Forget To Try Out The Newest Version Of Angels 20

0 likes 5 comments

Comments

Jnz86
Sir Sapo, nice menu! Will it be available on next update?
By the way, when are you planning next update?
August 10, 2005 05:37 AM
meh
Indeed, that is very nice looking, although I'd spend the time to make it reusuable as rewriting GUI code gets old fast. :)

August 10, 2005 09:33 AM
ildave1
@.@ Perdy, I gotta get me one of dem thingys!
August 10, 2005 09:48 AM
Sir Sapo
Quote:Sir Sapo, nice menu! Will it be available on next update?
By the way, when are you planning next update?


Thanks, Mark the artist has some mad skills if you just hold a gun to his head and force him to work[grin]. I'm hoping that the next major update I make will include the menu, but i may release a minor update that includes all of the new weapon types for you guys to try. As for when the next major update should come out, I dunno, depends on how fast mark can crank out menu textures.

Quote:Indeed, that is very nice looking, although I'd spend the time to make it reusuable as rewriting GUI code gets old fast. :)


Yeah, I'm starting to rethink my approach to the whole menu as a program. Tonight I'm going to try and make it so I can reuse components like buttons in other projects.

Quote:@.@ Perdy, I gotta get me one of dem thingys!

Yes, the Tactical Ops Informations Station has many features, all of which can be yours for the unprecedented price of just 100 easy payments of $19.99 .
August 10, 2005 10:46 AM
Prinz Eugn
Thanks for the complements on the menu, I worked really hard on it.
It was probably the most time consuming single image I have worked on for this game, as well as the most boring.

Unfortunately, I will be working on something else for the next week or so( I'll tell you guys about it later).

I'm going to do an Old-School Artist update tonight, so you'll have to wait until then to find out what I'm up to, if you care.

See youse tonight
- Mark the Artist
August 10, 2005 07:32 PM
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