So sorry for the delay. What was the last update, like, Sunday? Yeah, yeah, my bad again. Good news. Well, been working on the project, and level three, thankfully, is completely playable. Check it out...
Yes, that is a programmer-art mech warrior that shoots 1337-missiles down at you. I'm still working on getting it to shoot up at you if you try to jump the missile.
Actually, the more I play Level 3, the more lame I think it is. I suppose a player discovering it for the first time (especially with the awesome art that will eventually grace it) they might think it's exciting, but personally, I don't like it that much. I just don't like how I designed it. Lesson learned here: When you add something gimmicky, like a multi-floor building level, be sure not to forget to make it good. Now I have to go and make it so that the levels flow together so I can have a demo.
So my new computer, Alexis, is set up and everything. It is most awesome and completely 1337. Unfortunately, it has no OS yet, but when it does... oh man. I get my next paycheck Monday, so taht should cover the OS and all my pro-audio equipment. Oh, and I want to start writing for Gamesareart.com. I think that's what it's called, anyway. That could be a great site if it had more content.
Well, anyhow, I'll try hardest to get back soon, but I've learned not to make promises. But I'm always sure to keep updated with you guys, so Stompy, Sapo, ilDave, keep it comin!
-IV