SHilScript support!

Published August 12, 2005
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I hacked in some shilscript to my game. It was even easier than lua!

Screenshots:
Hello World

I will be integrating shilscript into NPCs, so you can talk to them and launch into a chess game or whatever.
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0 likes 8 comments

Comments

TraderJack
Yay piktarz. In response to your reply to my comment in your last entry, can you port Allegro?

-IV
August 12, 2005 01:56 PM
Ravuya
That's a good question. I've never tried, but could learn. What do you need it ported to?
August 12, 2005 02:07 PM
choffstein
shilscript easier than lua? Damn, that must be easy. Example?
August 12, 2005 04:06 PM
Ravuya
you create a state object.

then you add a function pointer to it. in my case, it's my TTFPrint function.

then you execute the script after creating Inputter and Outputter objects with the location of the script file.

then, uh, you sit back and watch.
August 12, 2005 04:09 PM
DecipherOne
Hey rav, whatever happened to your mud?
August 12, 2005 06:39 PM
Ravuya
I got bored, and took it down. Nobody played it anyway. Why?
August 12, 2005 07:46 PM
Evil Steve
I would like to have sex with your MUD. Please direct me towards the nearest orifice.
August 12, 2005 08:57 PM
DecipherOne
I was just currious, I just remember that it was your baby for a while, and I never had a chance to play it, and well muds are the shiznit, just not mud pies.
August 12, 2005 10:20 PM
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