If you missed the previous entries, I am working on a 2D role-playing game in the vein of Chrono Trigger. It will probably run in a 320 * 240 resolution with 8-bit color, for entirely stylistic reasons (I believe that less realistic graphics add imagination).
I'm programming the game engine now. The current part of it that I'm programming is the Image class. The image class is designed to wrap SDL_Surface* and add Saving, Loading, and Displaying. I have already created the savers. I also created my own uncompressed image format called .aipb .
I will update this with any progress.