Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Chop chop

Sign in to follow this  


So I finally took the overgrown mass that was my boost::python article and decided what to do with it. Right now the plan is to break it into three pieces. The first article is primarily about building an application that embeds Python. This includes details down to linking, compiler settings and preprocessor flags.

The second article is probably the least interesting one. It covers interoperating between Python and C++. Just basic stuff that you can probably get from the boost::python tutorial in the boost documentation. I'm actually not even sure I should even bother writing it, except that thats the part that sets up the code necessary for the third article, which is about using Python to do cool things like embed an interactive interpreter in an application.

In any case, part one is done now. Comments as usual are appreciated. I'm going to try to get all three done before I ship it off though.
Sign in to follow this  

1 Comment

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!