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A little audio for breakfast

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I got the basics of my OpenAL wrapper finished yesterday. I added support into the editor to assign a sound when a block is hit. I tossed in support over in the game as well to play the sound when the block is hit.

The only major bug/stumbling point I hit was that you can de-allocate an OpenAL sound buffer while it's currently in use by a source.I *would* link a buffer to the source(s) that it's currently being played from, but the problem is that there is no way to be notified when a sound has finished playing in source's queue. For now I'm just resorting to stopping all sound output from a source and clearing that source's queue before. Hopefully that's not *too* ghetto :)


~S'Greth
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