Advertisement Jump to content
  • Advertisement
  • entries
  • comments
  • views

A few improvements

Sign in to follow this  


A new serie of screenshots.

I've mostly been working on memory optimizations. Last time i tried running the planet with 2048x2048 textures, i got a crash at 2 Gb. What ? Two Gigabytes for high-resolution textures ? Something had to be wrong. But at the time i didn't investigate. Turns up i had forgotten to clean up "a few" buffers. In addition, i was calculating the 6 faces of the planet and only then uploading them to textures. Now i interleave this process, so that i only have to keep in memory a single planet face at a given time. I reach 200 Mb (vs 2 Gb) during the generation process.

I also implemented texture compression, and it seems to run well.

I zoomed a bit over the planet at a few hundred kilometers altitude:

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!