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Sir Sapo


Hey everyone!

I had to go to school today, and I'll tell you something, I forgot how much it sucks[grin]...

I am looking forward to two of my classes however. My Biology AP teacher is kickass, and I'm looking forward to learning stuff in there. I'm also looking forward to Computer Science AP (even if I do have to relearn java).

Well, I did do some stuff today, but I only have one screen for you guys. It's a picture of my new particle emitter in action, and I think it's way better than the old one, although I still have to tweak it to look more "random" before I declare it done.

I also changed the current weapon indicator at the top-left of the screen. It looks a little plain now, but Mark's going to draw up a fancy border to put around it, so it should all be okay in the end. Also notice that I have the gunpod equipped. Right now the pod is really unbalanced, and easily the best weapon in the game, so I really have to balance it before the next update.

Well its late here, I'll talk to you guys later!

Angels 20 Feature WorkList
-An Actual Front-End Menu
-A Map of the Level on the HUD
-Good MIG AI
-Destructable Tiles
-A checklist of enemies on the level
-Repair Trucks that actually have to stop to repair stuff
-Ground Vehicles that can shoot at you
-More weapons (ie. Napalm, Cluster Bombs, etc)
-Fully Automatic Gun
-Forward Supply Bases
-More mission parameters (ie. timelimits , targets , etc)
-Random HUD Stuff

Dont Forget To Try Out The Newest Version Of Angels 20

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Guest Anonymous Poster


how about people can choose to do time limits instead of having to do them because i like to do flips and play around

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Timelimits wont be in every mission, just the ones where we want to convey a sense of urgency(not often).

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