However I was up till about 1:30 working on things and got a good amount acomplished.
Inspired by John Hattan's strict sense of (make games less confusing), I have replaced MW's sword cursor, with an arrow cursor, which glows when over an in-game object.
So last night I finished the first itteration of the cinematic, took a long time to do, because the cinematic is pretty long =/
but, thus far it looks good, and should work fine once i add in the proper background music.
The cinematic engine still lacks full integration to the game engine (it is a stand-alone component at the moment) but this will change tonight =D
So here are my goals for tonight:
that should keep me nice and busy =D