(Click To Enlarge)
Curiously though, I've managed to cause 2 interesting problems:
1 The program no longer compiles under the "Release" profile.
2 I've now got 2000 lines of (ERROR) messages from Direct3D.
And I've also introduced an annoying slow-down such that the game is no longer real-time when debugging information is enabled. Writing all the text to a log-file (+unicode conversion) is really hurting the performance [headshake]