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Particles!

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Spent last night starting a particle system framework. I've made 3D particle systems in the past for rain, lighting, and sparks. With that in mind, I'm doing a 2D game, but trying to keep the core graphics library 3D-centric. Currently I'm working on the basic particle emitter types and then I'll tie them in with the particle system and particle classes. Hopefully I'll have enough time this weekend to get this wrapped up enough to integrate into both the editor and the game.

A buddy of mine got me hooked on a really fun web-based RTS (and I use the term RTS loosely here...)

It's called ogame and it's great if you don't have hours & hours & hours to burn on a game, but you want to get your fix (i.e. at work!!!). I'm only a couple of days into it, but I'll be keeping up on this one for sure. I was seconds away from actually purchasing WoW, and thank goodness I didn't...I'm making great progress on my game-hobby addiction :)
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