When that's all done I'll see if I can figure out making it even easier to use, and then I'll extend it to as seemlessly as possible intergrate with Ogre3d. That way it should be possible to associate sounds with a scene node, and when you move about a model you move about it's associated sounds.
When that's done I can get back to programming the game proper again, as I'm happy with the rest of frameworks and tools available too me, made by me or not.
At some point in the next couple of weeks I probably wouldn't mind any C++ heads out there to give my framework a bash. Register your interest below :-)