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Planets seen through the atmosphere

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I have a feeling many people will like that update :) Mostly screenshots. I've implemented planets as seen through the atmosphere of another planet. It works by combining the extinction and in-scattering equations separately with the color buffer. In other words, it correctly blends the atmosphere seen through an atmosphere seen through a third atmosphere. It's still not perfect though; i still have to work seriously on the atmosphere at night time (it's still "opaque" right now, so it appears as a kind of black fog).








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Guest Anonymous Poster

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Looks very artistic! Your engine is turning out to be a stunner!

In the last pic, the atmosphere of the planet visible in the sky seems to be a bit too bright.

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Spectacular shots. Hey, you should go into the business of creating skyboxes! These would make great cubemaps...

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Quote:
In the last pic, the atmosphere of the planet visible in the sky seems to be a bit too bright


Indeed, but i think it's normal. Maybe i can tweak some parameters to reduce the effect. This is because the colors in that area are additive, and there's already a lot of light coming from the blue-ish atmosphere. When displayed on a dark background it looks good, but when displayed on a blue background, it becomes too bright. This effect is also visible on the second screenshot.

SimmerD: that's a nice idea, however, only one face of the cube map would look "interesting". Maybe later in the future when i'll have more details (like clouds) who knows ?

Stompy: i can provide higher resolution images too if you want to :)

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Guest Anonymous Poster

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You are doing amazing progress, and fast!!
Do you have any idea on how close you are from completion? I know it's impossible to say but perhaps you know if it's 6 months or 2 years? I'm just curious since I'm very interested in seeing a game using your engine. Even if it will take another few year untill the game will be finished :)

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That's a good question. I'm not that far from completing the 3D engine.. maybe 6 months - but as for the game, that's another story. I'd say between 1 and 2 years before a first "playable alpha" with minimum gameplay.

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Are you considering looking around for additional programmers or artists or do you plan to do the entirety of the work yourself?

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I no longer rely on volunteers to do the work, i'm no longer naive. I am the only programmer and have no wish to change that situation. However, i will likely hire artists on a per-contract basis when i will be ready to add in-game content.

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