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Jump-Flip and Collision

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noaktree

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Added character controls to jump and then do a second flip jump when in the air today. Looks and handles really cool!

I'm storing my level as an ID3DXMesh and I'm trying to think of the best way to check collision with it. I could cast a series of rays, tested with D3DX, vertically in front of the character. This would create a kind of collision shield to stop him from running into things. I'm using a simplified version to run collision tests on. Any ideas?

Here is a screen of my test level:

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