It's alive!

posted in Clever Title
Published August 22, 2005
Advertisement
Cue Oingo Boingo's Weird Science!



Although there's a problem with the system timing calls, which I'm trying to figure out... everything else compiled and ran perfectly. Actually there was one namespace collision that X refused to give up on, so I renamed my object, which ended up being more accurate.

As suggested by stormrunner (and somebody else a long time ago) I used MinGW Studio and it handled everything great. I had to add newlines to the end of each file to remove all warnings but it was worth it to see a clean build. Only thing wrong with MinGW Studio is that it doesn't allow for nested folders inside the file pane. It will access the files in nested folders without issue, but it just doesn't give you the option to create a folder structue inside the IDE. Eh, it looks a little messy, but maybe a fix will come along at some point.

Oh well, I get to marvel at a little coolness now.. because to me it's great when something 'just works.'

EDIT: Timing calls fixed, but still not reporting the initial interval as I'd expect. Truly weird science!
Previous Entry The Linux, Reloaded
Next Entry Skinned meshes
0 likes 1 comments

Comments

Ravuya
It's 3D-riffic!
August 29, 2005 11:56 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement