• entries
    232
  • comments
    1462
  • views
    957192

Space station back, and new cockpit

Sign in to follow this  

325 views

One of my friend, Nicolas, has been kind enough to make a small test model of a fighter cockpit. Do not mind the quality: lighting is basic and there's no textures. It's just to give an idea of a 3D cockpit. I specifically asked him to make something very lightweight that doesn't take a lot of screen space, since i feel the immersion of the player shouldn't be disturbed by the user interface. The HUD and interface will later (in months, when i'll implement the actual gameplay) be displayed on a layer over it. I've also readded the previous DS9 space station and improved the lighting a bit. The planet textures are on a "medium" resolution of 1024, so a few details (especially in the clouds) are lost at this low orbit altitude.



Sign in to follow this  


7 Comments


Recommended Comments

Looking good, as usual.

The last set of screenshots you posted is money in the bank...looks awesome.

How close will you be able to get to the planets?

Share this comment


Link to comment
Guest Anonymous Poster

Posted

The cockpit with the station looks really great!
I can imagine sitting there conquering the galaxy :)

> dgreen02 - Is landing on a planet close enough? :)

Share this comment


Link to comment
Quote:

How close will you be able to get to the planets?


As the AP said.. the main interest of my engine compared to other space games, is the whole planet landing ability. I want to have very nice details at the ground level, including volumetric clouds, water, vegetation, hills/mountains, cities, etc..

Share this comment


Link to comment
Stunning, as usual.

But, as a friend of mine is saying everytime I show him my planets, "when can I see a fully-volumetric, dynamic comet?!" :D

I know you already did some work on volumetric nebulae, but a comet would also be nice ;).

Share this comment


Link to comment
That's definately planed. And not only self-shadowing :) But glow/bloom/HDRI effects, and another idea that i really want to try is some kind of spherical harmonics. The planet under the station is emitting a lot of light, and my current ambient color is black. So instead i will render the environent (starfield and planets) into a cube map at the station position, blur it, and use it for my ambient colors. This means the station will appear to be lit by a kind of blue color from the underside.

But heh.. so many things to try. And this is not really urgent. I'll have to keep it in mind when i'll work on special effects in a few months.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now