One of my friend, Nicolas, has been kind enough to make a small test model of a fighter cockpit. Do not mind the quality: lighting is basic and there's no textures. It's just to give an idea of a 3D cockpit. I specifically asked him to make something very lightweight that doesn't take a lot of screen space, since i feel the immersion of the player shouldn't be disturbed by the user interface. The HUD and interface will later (in months, when i'll implement the actual gameplay) be displayed on a layer over it. I've also readded the previous DS9 space station and improved the lighting a bit. The planet textures are on a "medium" resolution of 1024, so a few details (especially in the clouds) are lost at this low orbit altitude.