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Regular polyhedra

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You'd think after doing dodecahellspawn, a Rubik's cube version would be easier. You'd think.

In any case, I decided to embed Python in dodecahellspawn so I could write a real solver in a script rather than deal with the constant recompiles I'd need in order to implement it in C++. So the first thing I thought was I'd try it out with a cube. Proof of concept and all that. Just getting the stupid thing to render properly took forever.
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