Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Editor Improvements and Tower

Sign in to follow this  


Last night I added some more editor features and updated the help file.

The main feature was a version of box selction. I already have a sort of 2d rectangular selection, but wanted a fully 3d version. So, I added options to the Trigger tab so you can create a Trigger, which is just an arbitrarily scaled, rotated & placed bounding box, then select all Triangles, Vertices, or Objects within the trigger's bounding box. This is very similar to how the decal system works as well.

I've already used the feature to help carve out a river in the new Tower level. The river really needs some foliage and some decals at the cliff edge. I plan on adding alpha-tested geometry support in the next few days.

This morning I added Materials to the Object Tab, so you can see all materials in use by the world geometry, how many triangles are using each material. Also, you can use this to select or de-select tris by which material they use.

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!