The large river seen from above raised some visual issues with the liquid shadows, which I was able to fix with a combination of code fixes to the liquid system, as well as some art tweaks.
Soon, I'll be attempting to integrate the Novodex physics engine into the game, to see if it is more stable than my home-grown solution. I may leave the character control with my system, as it is working great with no issues - only the weapons are giving me trouble at this point.
Editor-wise, I fixed a bug with the force-size option that will make it much easier to get objects to line up nicely.
Journal-wise, it's been pretty dead around here lately. If there are any questions you have about the engine, techniques, journal or the game, feel free to ask them here.