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Skinned meshes

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This week is starting off rough.. feeling rather sickly today. Hope I don't give it to the rest of the family. At any rate, journal readers love pictures I've been told, so here's the latest, exporting joint heirarchies for animated skinned meshes.



Still very much in the works, but code reuse is at an all time high here. I had written a simple .rtg model viewer ages ago, so the basic framework was used for the new viewer.



Here's a shot of the original skeleton in Maya, and loaded much the same way into a very slim version of the engine.

More as this progresses...

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