Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

GPU Particle System

Sign in to follow this  


A friend of mine suggested that to give my engine a "wow" factor, I should throw in a particle system, and I agree it would make a world of difference. So I'm researching particle systems that run on the GPU.

I'm wondering if anyone out there has done this type of particle system and I'd love to hear about your experience in doing it. I have of course google'd it and have read some of the pages that have turned up, such as Building a Million-Particle System.

So please, if you have worked on something like this and would like to comment on your experience I would appreciate it.

In other news, I got to do a programming test for a company in Australia tomorrow... should be fun ;)

Sign in to follow this  


Recommended Comments

I haven't yet implemented a gpu particle system. Sorry. But good luck on the test! [smile]

Share this comment

Link to comment
Particle systems are fun.

The most important thing is that you establish your requirements. How many particles do you want to be throwing around per frame? Will they interact with the environment at all? Are single-color points OK, or do you want to be able to texture them? And possibly most importantly: what's your hardware min spec look like?

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!