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GPU Particle System

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A friend of mine suggested that to give my engine a "wow" factor, I should throw in a particle system, and I agree it would make a world of difference. So I'm researching particle systems that run on the GPU.

I'm wondering if anyone out there has done this type of particle system and I'd love to hear about your experience in doing it. I have of course google'd it and have read some of the pages that have turned up, such as Building a Million-Particle System.

So please, if you have worked on something like this and would like to comment on your experience I would appreciate it.

In other news, I got to do a programming test for a company in Australia tomorrow... should be fun ;)

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I haven't yet implemented a gpu particle system. Sorry. But good luck on the test! [smile]

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Particle systems are fun.

The most important thing is that you establish your requirements. How many particles do you want to be throwing around per frame? Will they interact with the environment at all? Are single-color points OK, or do you want to be able to texture them? And possibly most importantly: what's your hardware min spec look like?

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