I've composited the results in a single image where:
- LOD 0 is 100% polys,
- LOD 1 is 75% polys,
- LOD 2 is 50% polys,
- LOD 3 is 25% polys
It's pretty slow at calculating the LODs, around 5 minutes right now. I'll optimize the algorithm a bit later. I also have to fine tune the parameters, but i'm pretty happy with the rendering quality now.
Since LOD is part of the Infinity engine, all the work i'm doing now will also benefit my space game.