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More work on LOD

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I've taken a building from the Minas Tirith project (the library), and ran my LOD algorithm on it.

I've composited the results in a single image where:
- LOD 0 is 100% polys,
- LOD 1 is 75% polys,
- LOD 2 is 50% polys,
- LOD 3 is 25% polys



It's pretty slow at calculating the LODs, around 5 minutes right now. I'll optimize the algorithm a bit later. I also have to fine tune the parameters, but i'm pretty happy with the rendering quality now.

Since LOD is part of the Infinity engine, all the work i'm doing now will also benefit my space game.
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I think the lods look great. The lowest one seems to have a stray triangle though on one of the roofs. It's noticably darker (which probably isn't what you want).

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I think the lods look great. The lowest one seems to have a stray triangle though on one of the roofs. It's noticably darker (which probably isn't what you want).

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