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Occlusion

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Just a quick post...

One of the original features i wanted to add to my HDRI demo was an "Occlusion Mesh" so as to generate some more interesting patterns for the post-processing. I implemented that today.

I'm pretty sure the code is correct as such - it's just a case of balancing the various parameters and coefficients. As mentioned before - It just doesn't look "right".







Jack
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Guest Anonymous Poster

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Nice. My guess as to why it doesn't look right is coz the really bright colors are > (1.0,1.0,1.0) which becomes white unless you tonemap correctly. But the blurred regions don;t have full intensity and hence there you can see the reds and greens, but it looks like the original color is white.

So, in your current setup, it should look correct, if you use only white colors for the bright regions, the the bloom part is also white. Or perform tone mapping...

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Absolute awesomness.
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Yeah that looks totally sweet.

Thanks [grin]

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So, in your current setup, it should look correct, if you use only white colors for the bright regions, the the bloom part is also white. Or perform tone mapping...

Thanks for the suggestions - I messed about with the various parameters/equations last night and it's starting to look a lot better. The sides of the cubes are actually the colour of the "halo" around them, and that's starting to show through...

I'm off to implement bilinear filtering, so more on this stuff later.

Jack

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