• entries
    740
  • comments
    957
  • views
    730309

Changing tracks

Sign in to follow this  

115 views

I had a revelation last night, while catching up on the latest T2D developments. Version 1.1 is supposed to support turn-based networking, not real-time networking (not officially anyways). So why the hell am I working on a game that requires real-time networking when I have another game designed and ready to go that uses turn-based networking?? I don't know! *bashes head against desk multiple times*



so I'm switching projects and starting to work on Galaxy Conquest. I guess another reason (excuse really) is that I'm better with GUI programming at the moment than actual gameplay programming. So while I wait for T2D resources to appear in greater numbers I can work on the game's interface. Hopefully by the time v1.1 comes out I'll be ready with the interface and able to use the T2D Torque Developers Network to start working on the game code. Sounds like a plan.

Bookmark of the Day

What's Your Hobby?
Sign in to follow this  


2 Comments


Recommended Comments

Muahaha my evil plan works [grin]. It's a pretty game, I really like the art our artist made for it. Can't wait to get back to it.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now