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## Spot the WTF

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So i've run into a few WTFs in the code for my Lazteroids game. Below are the two biggest and most problem causing WTFs I've come across in my code. So, for your viewing plasure, here you go. Spot the WTF!

WTF #1:
Quote:
void Matrix4f::SetX(Vec3f *vec)
{
matrix[0] = vec->x;
matrix[1] = vec->x;
matrix[2] = vec->x;
}

void Matrix4f::SetY(Vec3f *vec)
{
matrix[4] = vec->x;
matrix[5] = vec->x;
matrix[6] = vec->x;
}

void Matrix4f::SetZ(Vec3f *vec)
{
matrix[8] = vec->x;
matrix[9] = vec->x;
matrix[10] = vec->x;
}


Note: Apparently .cpp doesn't mean "C plus plus" ... it means "Copy and Paste Programming" ...

And, WTF #2:
Quote:
Vec3f &Vec3f::operator-(Vec3f &vec)
{
Vec3f _vec;

_vec.x = x - vec.x;
_vec.y = y - vec.y;
_vec.z = z - vec.z;

return vec;
}


And there we have it. Proof that I'm an idiot :)
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Quote:
Apparently .cpp doesn't mean "C plus plus" ... it means "Copy and Paste Programming"

[lol] I like it.

I've lost count of how many times I've shot myself in the foot copy-n-pasting while programming.

Almost think it'd be a neat feature of any IDE - forcefully block CTRL+C, CTRL+X and CTRL+V [smile]

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Be careful with that second one... you don't want to be returning a reference to an object that is about to disappear from the stack.

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Quote:

Quote:

Apparently .cpp doesn't mean "C plus plus" ... it means "Copy and Paste Programming"

I like it.

Haha me too [smile] I'll have to remember that one

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