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I installed Blender 2.3.7 last week and attempted to use it. It took me about 2 hours to get the windows positioned. After that I was able to make a pointy cube. It only took me 1 hour to do that. I decided to get some help. So I ordered the book from and it was delivered Monday.

Last night I fired up blender. My windows were back to the original positions. I found out in the book that I have to save stuff like that. I worked my way through the first half of the first tutorial, creating a gingerbread man. I got it to render at 1:00am. Tonight I hope to finish it. I'm sure a lot of people have made this gingerbread man, so I'm not putting up any screenshots. I still have no idea how the model I make would get into a game, especially with movements, walking, etc.

I do have a greater appreciation for the graphics in games though. I can't even imagine how long it would take to build ONE monster, let alone an entire arsenal of enemies, NPCs, objects, rooms, etc. Hopefully through some divine intervention, I will find a way to speed up the modeling process.

No work on my next game yet either. I want to do it using DirectX, so there is a bit of a learning curve there. Hopefully I can get things figured out and start working on it soon.
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Good job for getting going on modelling. :) I'm still procrastinating that one, so it'll be 2D games for a while longer around my block. :P

Would you say that the book is worth buying? I've been hurting to get some (basic) modelling experience so I can do some more comprehensive 3D gamedev, but I've heard that Blender isn't the most friendly realm for newbies. :)

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The book is very good. I was suprised at how well it was put together and how extensively it explained the features. If you are thinking of modeling, but don't want to drop $$$, I would recommend downloading Blender for free, and paying $35 for the book.

Good luck.

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How's Blender these days? I remember back when it was first coming out it was stated as the best modeling program, but that was only after you topped the very steep initial learning curve.

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