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Right, so I decided that my HDRI demo was about where I wanted it to be. Thought I'd draw a line under it and move on to something else [smile]

I posted about it in the DirectX forum. Wondered whether the DX or the Graphics Programming & Theory people would be more interested, but realised I'd get my ass moderated into next week for X-Posting [lol]


D3D9 High Dynamic Range Rendering Example


Feel free to leave any thoughts/comments/complaints in my journal or in the actual thread...
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Now I remember why shaders scare me [smile]

That does indeed look extremely sexy. I'm too scared to install newer versions of the DirectX SDK just now, but I'll be sure to play with it soon.

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Now I remember why shaders scare me

They aint that scary. I picked them up pretty quickly, and I only started a couple of months ago [grin]

The only problem is that you don't wanna go back once you've started [lol]

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I'll be sure to play with it soon.

Thanks! You can pick up the d3dx9_27.dll from a couple of the links in that thread, and then just run the included executable. You only need the updated SDK if you want to build/modify it [smile]

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You can pick up the d3dx9_27.dll from a couple of the links in that thread, and then just run the included executable.
Actually, I tried that and it didn't work. I took d3dx9_27.dll out of one of the setup .cab files, and stuck it in the folder. Running the program then gives:
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An attempt was made to execute an illegal instruction. (0xc000001d) occurred in the application at location 0x0040bdeb.
Which is rather odd [smile] I guess it doesn't like the d3dx library for some reason. Oh well, I'll get a copy of the latest SDK now. It's about time I upgraded it anyway.

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