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Flocking example

Last night I made a flocking example, Its all 2D, but tonight when I have the time I will make it into 3D.

Anyway, if you like I'll put up the program when I get the 3D working...

Eventually this will fit into Battle somehow... still not sure how. Any ideas how flocking could fit it to an Isometric Strategy Game? [smile]
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You could use it to control the paths taken by enemy groups, if there are any groups, otherwise for cool effects like birds flying by, or some hellish clouds.

Other than that I'm out of ideas for now.

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