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Last Day

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superpig

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So, today's my last day working for Rebellion. I will have been here for something like one year and three weeks, and funnily it's bracketed by conferences on each side (EDF 2004 at the beginning and the MVP summit at the end).

Got most of my personals home yesterday so that (in theory) I can go out tonight without having to carry a lot of stuff. It probably won't work, but I tried.

I've been warned that my reference will depend on the number of cakes and beers I buy [smile]

Got six open bugs, 3 class As, 2 Bs, and a C. I should be able to close the C and one of the Bs as fixed by the end of the day... maybe the other B as nonreproducable. Two of the As are related to each other, so it's even possible I'll find a quick way to fix them, too (though I doubt it).

It's going to be kinda weird leaving, I guess. This is the first serious job I've ever had (games industry or otherwise). I've learned shitloads about the nature of work and professional programming - software engineering skills that should offset nicely against the computer science degree. I'm only moving up the road - my uni college is about ten minutes walk from work - so I'll probably see my colleagues again from time to time. The thing I guess I'll really miss is my Xbox devkit [wink]
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Did you ever have the option to stay and learn 'on the job'? If so, would you have done that instead of going to Uni? I often wonder how useful univeristy is in the educational process these days, considering my own (and many other people I know) experience in getting related work afterwards.

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I most likely could have stayed if I'd wanted to - seen the project through to the end and then maybe moved into core tech development. And that's appealing, but I want to go to uni. Want four years as a lowly student and stuff. I'm not at all worried about job prospects when I come out, partly because I'm confident in the knowledge that two published titles and a year's experience puts me a way above other graduates, and partly because it's Oxford uni.

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Quote:
Want four years as a lowly student and stuff. I'm not at all worried about job prospects when I come out, partly because I'm confident in the knowledge that two published titles and a year's experience puts me a way above other graduates, and partly because it's Oxford uni.


That and the fact that you're awesome ^_-

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Work experience is without a doubt the most valuable thing that I've got. Granted my work experience is in "general" software engineering rather than games, but it was something I always knew I had to do.

Too many Computer Science graduates around at the moment - Experience goes a long way.

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I'm not at all worried about job prospects when I come out

I don't think someone with your experience and general skills will ever worry about such things [wink]

Jack

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Well good luck with Uni, I'm off myself in a week [grin]

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two published titles


Were both of those things you worked on at Rebellion or did you get something you made yourself published?

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No, they're both Rebellion titles. I guess technically I've got three published titles, but the first of them never came out - I tried publishing Alien Territory through Xtreme Games a while back, and while I signed contracts and stuff such that they were officially supposed to be publishing it, they never actually got the game out to the public. I think they've folded now... in any case I've not heard from them in years.

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Wish you All the Best, May the God help you to hold the spirit of a true game developer forever and help you to reach at the top of sky scrappers in this domain. You know we are with ye untill the almighty say "Game Over :- Time out" -guptan

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