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Insomnia

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evolutional

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First of all, I f***ing hate insomnia. I used to get prolonged bouts of it in the past back at uni (where it must be said, I wasn't in the best state of mind). I'm not talking about a sleepless night every now and again, I'm talking several consectutive weeks of being unable to sleep. So far in the past two weeks, I'd say I've averaged less than 4 hours sleep per night, and that doesn't count the couple of times I've woken up in the middle of that...

The GameMonkey articles have turned out to be longer than I expected. I'm currently on around 8000 words (including source code) combined and I still have a couple of sections to write. I am pleased, however, in how they're turning out. I feel confident that after reading them, a person will be able to pick up the basics of the scripting language and do something with it themselves.

After the GM article I've vowed to solve my SpiderMonkey issues and write the second and third parts of the XML & Scripting article. I've had a few emails and PMs recently expressing people's interest in the next parts, so it seems the demand is still there for such an article. So that, I think, will be my next writing project for you guys.

I actually find writing articles to be more rewarding than participating in forums now. If you hadn't noticed, I've not been as active (or as helpful) as I used to be in the forums. I think the reason for this is that I've noticed the types of questions seem to be cyclic and recurring. There's only so many times you can enthusiastically answer the same question in 4 months, so I wondered if there was something 'better' than doing so. It dawned on me that it would be better to concrete the knowledge and answers to such questions in a resource that people can refer to at any time. Without a GDNet Wiki (which I really, really want) the only real way is to write articles on such subjects. Articles (either for the site, or for my own site) are often reviewed by others before posting and have references to back their claims (at least mine do), so I feel the quality of them is generally higher than you get from a forum post (there are exceptions to this, of course). So that's why I'm writing. I feel that my time is better spent helping you guys through article posts than hanging around the forums. I'm no C++ genius, nor am I a graphics wizard, but I'm sure that some of the stuff I've picked up over the years will be valuable to you.

Maybe next time I'll put up a list of stuff I've been working on so that I can get suggestions about what to work on next (after the XML series conclusion).

God I hope I sleep tonight.
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Quick comment before I go get some lunch [wink]

I'll reply to your PM properly once I've eaten, been a bit busy the last few days so I'm running a bit slow [headshake]

Quote:
I actually find writing articles to be more rewarding than participating in forums now.

I understand this... Not only do they "exist" longer, but people will often consider your article on GM as a more authorative source than a few posts in a forum that will eventually get lost without a comprehensive search.

Writing articles can be much better laid out, thought about, checked, and generally be of a higher quality. Once it's done, and you know that people can/are reading it, you sit back and feel proud that you've done a good bit of work that puts your name on the map as a contributor.

Quote:
I'm no C++ genius, nor am I a graphics wizard, but I'm sure that some of the stuff I've picked up over the years will be valuable to you.

You've easily got several articles in a "high level" form about your various architectures and projects that you've tried over the years. Articles don't necessarily have to be how-to and hardcore C++/3D tutorials [grin]

Jack

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You've easily got several articles in a "high level" form about your various architectures and projects that you've tried over the years. Articles don't necessarily have to be how-to and hardcore C++/3D tutorials


Interesting point; I wonder if anyone would be interested i nreading about the wrong way to write an engine ;)

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