- the scenario (at least the beginning - the end is.. hum... too much Matrix like for me)
- the user interface: pretty original, easy to play.
- everything is logic - you will not find actions where you have to combine item X on item Y to trigger action Z, and only then understand why you had to do that :)
- the musics
- the animations with motion capture
- the replayability (for a solo game), and some of the bonus
- the graphics: after testing the demo i would have said they were just "bad", but the full game is much better than what i was expecting after trying out the demo. There are many little effects, dynamic shadows, glows, noise filters, that are really nice. On the other hand, the textures are generally ugly, except on some of the characters, which even if they're not normal mapped, look quite nice.
- the action sequences: press the right combinations of keys at the right moment. Not my cup of tea, but didn't bother me too much either.
- the freedom: i was expecting much more than what's delivered. So, depending on your actions in the past, you might miss a few character thoughts, or a few sequences.. but globally, the story is extremely linear.
- the end of the scenario: as if it was badly rushed. The Matrix sequences just didn't seem to fit very well. And i must say, that love story between Carla and Kane.. what the..?
- the psychological system: although i think it's a good idea, it is violating one golden rule of game design in my opinion: when you fail an action, you should immediately know it. But here, you can fail and continue to play, which means you'll only see the consequences a few scenes later. Sometimes the game is basically "lost" and you don't know it until a while.
- the cameras.. just no.