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Farenheit

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So, i just finished "Farenheit". I don't regret buying it, especially as it's an adventure game, a genre that is pretty much dead now. Unfortunately, it's far from being perfect.

The good:
- the scenario (at least the beginning - the end is.. hum... too much Matrix like for me)
- the user interface: pretty original, easy to play.
- everything is logic - you will not find actions where you have to combine item X on item Y to trigger action Z, and only then understand why you had to do that :)
- the musics
- the animations with motion capture
- the replayability (for a solo game), and some of the bonus

The average
- the graphics: after testing the demo i would have said they were just "bad", but the full game is much better than what i was expecting after trying out the demo. There are many little effects, dynamic shadows, glows, noise filters, that are really nice. On the other hand, the textures are generally ugly, except on some of the characters, which even if they're not normal mapped, look quite nice.
- the action sequences: press the right combinations of keys at the right moment. Not my cup of tea, but didn't bother me too much either.
- the freedom: i was expecting much more than what's delivered. So, depending on your actions in the past, you might miss a few character thoughts, or a few sequences.. but globally, the story is extremely linear.

The bad
- the end of the scenario: as if it was badly rushed. The Matrix sequences just didn't seem to fit very well. And i must say, that love story between Carla and Kane.. what the..?
- the psychological system: although i think it's a good idea, it is violating one golden rule of game design in my opinion: when you fail an action, you should immediately know it. But here, you can fail and continue to play, which means you'll only see the consequences a few scenes later. Sometimes the game is basically "lost" and you don't know it until a while.
- the cameras.. just no.
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Quote:
Original post by Ysaneya
So, i just finished "Farenheit". I don't regret buying it, especially as it's an adventure game, a genre that is pretty much dead now. Unfortunately, it's far from being perfect.


Strongly agreed. I've been playing it on Xbox the past couple of days after getting it from the guys at work as a leaving present...

Quote:

- the musics
Oooh yeah. [grin]

Quote:

- the graphics: after testing the demo i would have said they were just "bad", but the full game is much better than what i was expecting after trying out the demo. There are many little effects, dynamic shadows, glows, noise filters, that are really nice. On the other hand, the textures are generally ugly, except on some of the characters, which even if they're not normal mapped, look quite nice.

Yeah. I think the fact that it's a console port really shows - it looks good for a PS2 game. But all the PC gamers just had HL2 to play with...

Quote:

- the freedom: i was expecting much more than what's delivered. So, depending on your actions in the past, you might miss a few character thoughts, or a few sequences.. but globally, the story is extremely linear.
Yeah.

Quote:

- the psychological system: although i think it's a good idea, it is violating one golden rule of game design in my opinion: when you fail an action, you should immediately know it. But here, you can fail and continue to play, which means you'll only see the consequences a few scenes later. Sometimes the game is basically "lost" and you don't know it until a while.
I've not really encountered that yet, but I have hit a number of places where the game just messes with your points and you can't do anything about it - like when Kane closes the medicine cabinet in his bathroom that first time.

Quote:
- the cameras.. just no.
Aye. It's a bit easier on Xbox than PC, you've got two trigger buttons to rotate the camera clockwise/anticlockwise. Didn't really feel like that adapted to the PC at all well though.

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