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Mew

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Bah, don't try going to The Mission sober. It's not worth it.

I was feeling shitty, so I was in bed all day. Now I'm off to a house cooling party (Just an excuse for a pissup). No coding done. I'm just posting for the hell of it.

Here, look at my lovely loggin, particularly for the sound stuffness:

MAIN : Application started at 14:02:15 on 24/09/2005
MAIN : Parsing comand line: "-debug -windowed"
MAIN : * Running with debug logging
MAIN : * Starting windowed
MAIN : Command line parsing complete
PERF : CPU ID: AMD Athlon(tm) XP 2600+ (AuthenticAMD)
PERF : CPU Features: FPU MMX 3DNow! Ex3DNow! SSE
PERF : CPU speed: ~1916MHz
PERF : Physical RAM: 209MB/512MB
PERF : OS: Windows 2000 Service Pack 4
RENDER: Creating D3D9 object... Done
RENDER: Listing 2 device adapters:
RENDER: * Adapter index 0 is called "NVIDIA Dualview"
RENDER: * Adapter index 1 is called "NVIDIA GeForce4 Ti 4400"
RENDER: Requesting device caps... Done
RENDER: Maximum texture size is 4096x4096
RENDER: Choosing backbuffer format... D3DFMT_X8R8G8B8
RENDER: Choosing texture format... D3DFMT_A8R8G8B8
RENDER: Choosing depth-stencil format... D3DFMT_D24S8
RENDER: Creating device... Done
SOUND : Allocated sound buffer 0x01d3fb00 (16-bit, stereo, 44100Hz)
SOUND : Loaded "Data/Music/The Lake Protocol.ogg" into buffer 0x01d3fb00
MAIN : Render device reports ~221MB free for textures
MAIN : Chose texture size of 2048x2048 based on availiable video memory
SOUND : Buffer 0x01d3fb00 (44100Hz, 16bit, stereo [streaming]) added to recycle bin (1 buffers in bin)
SOUND : Destroying buffer 0x01d3fb00 in bin
RENDER: Shutting down D3D device... Done
PERF : Approximate FPS: 233.38
MAIN : Application shutting down at 14:02:17 on 24/09/2005
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Here is my Log Output:

4:21:29 PM Battle.Main: Called *.dispose()... shutting down application...
4:21:26 PM Battle.Sound.MP3Sound: Now playing mp3 'Music/Theme.mp3'
4:21:26 PM Battle.Caches.GraphicsCache: Image Added: map[title_screen_settings]=Graphics/title_screen_settings.png
4:21:25 PM Battle.Caches.GraphicsCache: Image Added: map[title_screen_load]=Graphics/title_screen_load.png
4:21:25 PM Battle.Caches.GraphicsCache: Image Added: map[title_screen_new]=Graphics/title_screen_new.png
4:21:24 PM Battle.States.TitleMenuState: Loading Graphics...
4:21:24 PM Battle.Caches.GraphicsCache: Removed map[Iso_Test 6]
4:21:24 PM Battle.Caches.GraphicsCache: Removed map[Iso_Test 5]
4:21:24 PM Battle.Caches.GraphicsCache: Removed map[Iso_Test 4]
4:21:24 PM Battle.Caches.GraphicsCache: Removed map[Iso_Test 3]
4:21:24 PM Battle.Caches.GraphicsCache: Removed map[Iso_Test 2]
4:21:24 PM Battle.Caches.GraphicsCache: Removed map[Iso_Test 1]
4:21:24 PM Battle.Caches.GraphicsCache: Removed map[Iso_Test]
4:21:24 PM Battle.Caches.GraphicsCache: Removed map[Default_Vert]
4:21:24 PM Battle.Caches.GraphicsCache: Removed map[Actor_pc1_d]
4:21:24 PM Battle.States.TestState: Disposing...
4:21:22 PM Battle.Sound.MP3Sound: Stopping...
4:21:15 PM Battle.Sound.MP3Sound: Now playing mp3 'Music/mp3Test.mp3'
4:21:09 PM Battle.States.TestState: Switching cursor mode, and turning Mouse->Keyboard emulation to false
4:21:04 PM Battle.States.TestState: Switching cursor mode, and turning Mouse->Keyboard emulation to true
4:21:02 PM Battle.Main: Wait: 33ms
4:21:02 PM Battle.Trackers.TileTracker: Filled debug map.
4:21:02 PM Battle.Caches.GraphicsCache: Image Added: map[Iso_Test 1]=Graphics/ISO_TEST.gif
4:21:02 PM Battle.Caches.GraphicsCache: Image Added: map[Iso_Test 2]=Graphics/ISO_TEST.gif
4:21:02 PM Battle.Caches.GraphicsCache: Image Added: map[Iso_Test 3]=Graphics/ISO_TEST.gif
4:21:02 PM Battle.Caches.GraphicsCache: Image Added: map[Iso_Test 4]=Graphics/ISO_TEST.gif
4:21:02 PM Battle.Caches.GraphicsCache: Image Added: map[Iso_Test 5]=Graphics/ISO_TEST.gif
4:21:02 PM Battle.Caches.GraphicsCache: Image Added: map[Iso_Test 6]=Graphics/ISO_TEST.gif
4:21:02 PM Battle.Caches.GraphicsCache: Image Added: map[Iso_Test]=Graphics/ISO_TEST.gif
4:21:02 PM Battle.Caches.GraphicsCache: Image Added: map[Default_Vert]=Graphics/tile_vert_01.gif
4:21:02 PM Battle.Caches.GraphicsCache: Image Added: map[Actor_pc1_d]=Graphics/Actor_pc1_d.png
4:21:02 PM Battle.States.TestState: Loading Graphics...
4:21:02 PM Battle.Trackers.ActorTracker: Initialized.
4:21:02 PM Battle.Trackers.TileTracker: Initialized
4:21:02 PM Battle.Input.Mouse: Initialized.
4:21:02 PM Battle.Input.Keyboard: Initialized.
4:21:02 PM Battle.Caches.GraphicsCache: Image Added: map[GUI_exit]=Graphics/gui_exit.png
4:21:02 PM Battle.Caches.GraphicsCache: Image Added: map[GUI_titlebar]=Graphics/gui_titlebar.png
4:21:02 PM Battle.Caches.GraphicsCache: Image Added: map[GUI_cursor_move]=Graphics/gui_cursor_move.gif
4:21:02 PM Battle.Caches.GraphicsCache: Image Added: map[GUI_cursor]=Graphics/Battle_Icon.gif
4:21:02 PM Battle.Caches.GraphicsCache: Image Added: map[Icon]=Graphics/Battle_Icon.gif
4:21:01 PM Battle.Main: Loading Battle's necessary objects...
4:21:01 PM Battle.Trackers.StateTracker: Initialized.
4:21:01 PM Battle.Sound.MP3Sound: Created MP3Sound Object with 3 songs
4:21:01 PM Battle.Main: Starting Program...

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