I was feeling shitty, so I was in bed all day. Now I'm off to a house cooling party (Just an excuse for a pissup). No coding done. I'm just posting for the hell of it.
Here, look at my lovely loggin, particularly for the sound stuffness:
MAIN : Application started at 14:02:15 on 24/09/2005
MAIN : Parsing comand line: "-debug -windowed"
MAIN : * Running with debug logging
MAIN : * Starting windowed
MAIN : Command line parsing complete
PERF : CPU ID: AMD Athlon(tm) XP 2600+ (AuthenticAMD)
PERF : CPU Features: FPU MMX 3DNow! Ex3DNow! SSE
PERF : CPU speed: ~1916MHz
PERF : Physical RAM: 209MB/512MB
PERF : OS: Windows 2000 Service Pack 4
RENDER: Creating D3D9 object... Done
RENDER: Listing 2 device adapters:
RENDER: * Adapter index 0 is called "NVIDIA Dualview"
RENDER: * Adapter index 1 is called "NVIDIA GeForce4 Ti 4400"
RENDER: Requesting device caps... Done
RENDER: Maximum texture size is 4096x4096
RENDER: Choosing backbuffer format... D3DFMT_X8R8G8B8
RENDER: Choosing texture format... D3DFMT_A8R8G8B8
RENDER: Choosing depth-stencil format... D3DFMT_D24S8
RENDER: Creating device... Done
SOUND : Allocated sound buffer 0x01d3fb00 (16-bit, stereo, 44100Hz)
SOUND : Loaded "Data/Music/The Lake Protocol.ogg" into buffer 0x01d3fb00
MAIN : Render device reports ~221MB free for textures
MAIN : Chose texture size of 2048x2048 based on availiable video memory
SOUND : Buffer 0x01d3fb00 (44100Hz, 16bit, stereo [streaming]) added to recycle bin (1 buffers in bin)
SOUND : Destroying buffer 0x01d3fb00 in bin
RENDER: Shutting down D3D device... Done
PERF : Approximate FPS: 233.38
MAIN : Application shutting down at 14:02:17 on 24/09/2005