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Book overload

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So I have a bunch of computer books kicking around right now.

Sitting unread on my bookshelf are a wad of Prima Press platform-specific books (I read most of Nurgle's Linux game programming book but it's remarkably dated) as well as a platform-agnostic BSD Sockets book, an Intel IA32 manual, Code Complete, another new book from the same author, ARM documentation, and a book on happy fun OpenGL.

Wish I could take like a month off from school and game hacking and just read through them all.

In Freezer 2 news, I may have a sprite artist ready to work on making it look less like ass. More on this as it comes.
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