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Wow - that took a while

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evolutional

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So I've finally finished my two part GameMonkey Script articles. As an introduction it's still pretty comprehensive, even though I'm just scratching the surface of what GM can do and how to use it. The word count for both parts combined was over 10,800 (including source code and references), making this article the single biggest thing I've written since my dissertation - it's frickin huge and took the best part of two weeks to complete.

I'm going to have a couple of people read over it before I submit it to the GameDev editorial processes, so hopefully it should be something that's going to be useful to you guys.
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