So, i've fixed the normals bug i mentionned in the previous entry. Just to have fun, i also added back the heightfield geometry, so that the terrain's no longer flat. Cracks and seams are present but i don't care since it's only the texturing prototype, not the terrain one. For the same reason, i'm rendering in OpenGL's immediate mode, so the framerate suffers, but since i know it's not due to the texturing process.. i'm not worried.
Above you can see a screenshot of a mountain side. I've got a couple more nice screenshots to show, but i decided to submit them in a new image of the day :)