Yesterday, I got on my soapbox about how independent game development shops should not only target win32 but make a concerted effort to write for the Mac OS. I also stated that I would do some research and post my findings. Well today I have exhibit one. Over on the IndieGamer
business forums, at this
link, a developer was kind enough to share his teams sales figures for their game. At the bottom You'll see the percentage of sales per platform. More later!