Jump to content
  • Advertisement

Yar

Sign in to follow this  
  • entries
    208
  • comments
    383
  • views
    66187

Preferences loaded from text file...

Sign in to follow this  
H_o_p_s

93 views

I completed a class that loads preferences from a textfile... so now when you call any object's init() it will try to load it's preferences from the preference manager, and if the manager doesn't have it, it will ad the default preference to the manager. This will be helpfull when I release the compiled versions and people want to change some of the parameters of the program.

This will also be used in things like loading a state's graphics from a file...

Anyway, so far so good.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!