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Preferences loaded from text file...

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I completed a class that loads preferences from a textfile... so now when you call any object's init() it will try to load it's preferences from the preference manager, and if the manager doesn't have it, it will ad the default preference to the manager. This will be helpfull when I release the compiled versions and people want to change some of the parameters of the program.

This will also be used in things like loading a state's graphics from a file...

Anyway, so far so good.
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